The Ancient Ishiri Temple of Ocheegogo

This blog post is written as a newspaper column from the in-game personality, Clara Flettwell.  Clara is a reporter for one of the largest newspapers in Naldrin City, the Naldrin City Expose.

More of Clara’s columns can be found in our BeyonderRPG Patreon and in upcoming blog posts.

Knowing Naldrin

A weekly column about everything Naldrin City

By Clara Flettwell, Reporter at Large, the Naldrin City Expose

Tasz 34, SP~5,019
The Ancient Temple of Ocheegogo

A few days ago I and my good friend Lorleena decided to visit the ishiri Temple of Ocheegogo (OH-chee-go-go).  This still active house of worship is a little known jewel in the Naldrin City region. It is considered one of the great architectural wonders of our region and one of the greatest examples of ishiri architecture on the Continent.

The temple is maintained by an ishiri organization known as the Okogans.  For many centuries they have kept the temple in pristine condition, and protected it from the general public.  On occasion they do offer tours to small groups of select individuals. My cousin Lorleena and I were lucky enough to join one of those groups on a recent afternoon.

What strikes you first, as you see the temple from the roadway, is its height and slender grandeur.  It rises over a hundred feet into the air above the surface of Old Naldrin Way, the ancient roadway that winds across the steep mountain ranges from the Second Tier of Naldrin City deep into the abandoned parts of the ancient city.  A warning to all travelers — the road beyond Ocheegogo is not safe and should be absolutely avoided!

The inside of the temple is even more spectacular.  The broad stone doors open easily into a long hallway with high vaulted ceilings, lined on either side with one alcove after another as far as one can see.  It is well-lit by lamps of a strange design that hang from the walls.

The alcoves, each dimly lit, varied in size.  With the help of our guide, we quickly discovered that each was its own history lesson.  The alcoves nearest the front doors we had just entered were the oldest and those with the most recent history were furthest away.  The walls of each were covered with friezes, paintings, and intricate abstract designs that told stories about the ishiri and our city.  Some stories were of heroic individuals. Others recalled great feats performed by the ishiri folk or individual clans. The ceilings often had their own art works to embellish the story told in that alcove.  Many of the larger alcoves held display cases or lecterns for maps, books, and other writings that seemed very ancient.

Our ishiri guide, a female named Gagallo, was patient with us, willing to take as much time as we needed to explain the artifacts we were seeing and the history they represented.  There seemed no end to her knowledge.

Near the end of our hours-long visit, I asked Gagallo if there was an alcove for Drawnwyn and her crown of Seven Eyes.  It is hard to read the reactions of an ishiri, but over the years I have known many and many of those are my friends. I could see that she was surprised at the question and somewhat disconcerted.  I immediately felt the gentle probes of Energetic Powers, likely Physic Energy, trying to detect my capabilities and what I might have in my possession.

Gagallo quickly told us that those collections were under repair and not available.

“I am sorry for the inconvenience,” she said.

At that moment several guards approached Gagallo.  They were clearly letting her know that the tour was over.  Seeing these well-armed soldiers prompted me to notice that the temple had been well-guarded since we entered.  Allowing others into their temple was obviously something the Okogans did not do lightly.

We thanked Gagallo and the guards for a wonderful and instructive afternoon. They bowed in the customary ishiri manner and stood at the doorway as we made our way out of the temple, back to Old Naldrin Way.

For Lorleena and I the journey back to the city was filled with lively discussion of the many wonders we had witnessed, and great curiosity about the things we had not been allowed to see.

If you are interested in the history of our city, the ishiri, or just a bit of mystery, the Temple of Ocheegogo should most certainly be on your to-do list.

How to Keep a Blink Bat from Blinking

By Grommakk Dakkar, Dwarf Evoker and Station Three Energetic Zoologist, Naldrin University

Symbol of Physic Energy

As we all know, Imbelnhi Ulanwey captured the essence of the blink bat in the marvelous prose of his Bestiary.  However, there remain many misconceptions about these odd and singular creatures. One question I am asked repeatedly by ordinary folk who approach me on the streets of the city, as well as by the most learned scholars in the halls of Naldrin University, is this: how does one carry around a blink bat when it has the ability to vanish into thin air at will?  This question is of particular interest to those who wish to hire blink bats as messengers for governments, businesses, and the wealthy.

The public’s ignorance on this topic is as profound as it is longstanding. In this short treatise I will attempt to press aside this dark shadow of nescience to reveal that which is, in the end, stunningly obvious.

Blink bats can teleport – that is, they can disappear from their current location and instantaneously re-emerge in an entirely different location.  As Imbhelni states in his well-known Bestiary; “They have a strong instinctive connection with Physic Energy that lets them find the holes and tunnels behind the space we see”.

There are two well-known ways to keep blink bats stationary without fear of teleportation. The first method relies on a rare Energetic skill possessed by a small set of particularly gifted Evokers, this author included.  This skill leverages the ability to imbue objects in the world with particular Energetic qualities, working with a rare metal to imbue it with an Energetic signature that disrupts teleportation. This metal, ellanum, is highly effective at saturating objects with Physic Energy, and is used to construct blink bat cages. This process has been passed down over many centuries by certain Evoker Guilds on the Tamarran Continent (the Naldrin City Guild is one of them).

Once the elements of the cage have been appropriately saturated with the correct amount and kind of Physic Energy, the material will hold that Energy in place for a year or more.  The imbued material creates an Energetic cloud surrounding the cage which, for lack of a better word, “confuses” any attempt a blink bat might make to perform a teleportation. We should be clear that it does not strictly prohibit the blink bat’s use of teleportation; however, it confuses their perception of physical space so that they are highly unlikely to end up where they intend.  When these creatures are kept in an Energetically imbued cage, the bats seem to sense this cloud of confusion and so remain docile, and present, in their enclosures.

The second method for keeping blink bats in place is significantly more mundane. We have discovered that these fascinating creatures are especially fond of the fruit of the charling bush, which grows throughout the Tamarran Continent, and is ubiquitous in and around the Sce Aldu Caverns*.  Each bush can produce thousands of small, red berries throughout the year.  The bushes are beautiful, with their striking red fruit attached to the bush under slender blue leaves. Most important, charling berries are as sweet as any berry or honey on the Continent, and blink bats love them.

The crux of this is that once a blink bat has discovered that someone has charling berries in their possession and is willing to share them, they will remain obediently at their side.

I thank you for your consideration of these words, and now please stop asking me this question.


* The Sce Aldu Caverns are a gigantic series of tunnels and caves under the Suong Mountains in the far southwestern part of the Tamarran Continent.  As Javeer Akcher notes, in one of his footnotes to Imbelnhi’s Bestiary, “The Sce Aldu Caverns have long been identified as the source of bizarre physical properties. Scholars at the Evoker’s Guild speculate that they lie on top of one of Ethem’s hearts, and thus potentially contain a higher density of spatial contortions than any other area on the planet!”.  This may explain why these caverns serve as the greatest habitat on Tamarra for the blink bat.