How to Moderate a Role-Playing Game, Part 8: Fight with Words, not Fists

By Jordan Campbell, Director of Game Development, Flying NightBear Games Follow this series of blog posts on moderating a role-playing game, with specifics about Beyonder. Your own fantastic adventures lie ahead! Countering Powers and Social Conflict As every writer knows, one of the key elements of any story is conflict.  There must be a conflict […]

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The Crown of Drawnwyn, Part 2: The Making of the Crown

— Achrovach, Ushen Teller of History.  Achrovach’s first treatise about the Crown of Drawnwyn is a brief overview of the Crown and the seven “Eyes” that comprise it.  This second installment describes the making of the Crown; future passages will relate its history. In the year SP~3,683 it became clear to a cabal of powerful […]

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How to Moderate a Role-Playing Game, Part 7: Combat

By Jordan Campbell, Director of Game Development, Flying NightBear Games Follow this series of blog posts on moderating a role-playing game, with specifics about Beyonder. Your own fantastic adventures lie ahead! To Fight… Or Not to Fight: Physical Combat All good stories center around a conflict.  Many times in fantasy worlds this conflict is an […]

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The Crown of Drawnwyn, Part 1: The Seven Eyes

— Achrovach, Ushen Teller of History The Crown of Drawnwyn is one of the most powerful artifacts in our world. It was given to the great leader Drawnwyn almost fifteen hundred years ago to help her defeat the reviled despot (her grandfather) Samron, and is embellished with seven powerful stones, called “Eyes.”  These Eyes are […]

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